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Project: Cell raytracer (for ps3linux)

A, preferably Blender compatible, raytracer using the cell processor used by the Sony PlayStation 3 running on ps3linux. That way the PS3 could be used as an affordable (relative to the price of a PC cabable of the same performance) dedicated render machine.

Requirements

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  1. R1: full spu usage

    by coresystems on 29 Oct 2007 20:39

    Average rating: star (1)

    The raytracer should make full usage of all available SPUs. Also, the engine needs to be optimized for the CELL rather than just threading out generic code to the SPU cores.

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Comments

  1. look at blue steel raytracer

    at MIT they made kind of a raytracer. It's available under the MIT Open Source License. look here http://cag.csail.mit.edu/ps3/blue-steel.shtml

    by gatom on 24 Oct 2007 13:20

  2. realtime raytracer?

    As far a as I can tell this is a realtime raytracer - not exactly what I was looking for. Might be a good place to start though...
    Interesting project nonetheless, thanks for the hint.

    by jmk on 24 Oct 2007 16:30

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2 Bids (€30)

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The following donations will be made to the developer upon successful completition of the project:

  • €20 by jmk (23 Oct 2007 20:37)
  • €10 by soeren (23 Oct 2007 21:00)

Offers

There are currently no offers for performing the implementation of the project yet.

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